Real players for your Roblox game

Players find your game in the Tixfall hub, play it for rewards, and every session shows up on your dashboard.

A game's dashboard: new players, how many came back the next day, Robux per new player and the share from Tixfall, with a chart of new players by source and a table of where they came from.
30sEvery server reports in
3sFrom your dashboard to your game
4Checks before a task pays
1ModuleScript to install

See every player we send you

The numbers mobile studios get from attribution tools, built for Roblox games.

Every player, not just totals

Search and filter everyone who played in the date range, then sort by playtime, spend or sessions.

  • Show only the players Tixfall sent
  • Usernames filled in for you
  • Download every raw event as a CSV
The Players tab: a searchable table of players with where they came from, sessions, playtime, Robux spent, tasks finished and when they were last seen.

Run your game from one place

Watch it, change it and deal with problem players without opening Studio.

Live

Who's playing, every server's frame rate and the script errors they hit.

Change it live

Message every player or flip a setting. No publish.

Kick or ban

From the dashboard, with Roblox's own bans.

Where players come from

The hub, your links, or found you on their own.

Anti-cheat

Speed and fly checks. Rewards freeze, nobody gets kicked.

A task only pays for real play

Tasks are goals you pick, like winning a round. When your game reports one, Tixfall checks it before a single coin moves.

How tasks work
Task checkwin_round · @ember_finch_8859 Paid
  • They pressed Play on your game in the Tixfall hub Passed
  • They're in a live session of your game right now Passed
  • They took at least the minimum time you set for the task Passed
  • They haven't been paid for that task before Passed

Anything that fails is refused and written to the log, with the reason.

Live in an afternoon

Most of the work is copying one file into Studio.

  1. Make an account

    Sign up with email, or with your Roblox account.

  2. Add your game

    Paste its Roblox link and suggest a few goals, like winning a round or reaching level 10.

  3. Install the SDK

    Drop one ModuleScript into Studio and add your key as an experience secret.

  4. Go live

    We set the rewards and approve your game. Players start showing up on your dashboard.

One ModuleScript. A few lines.

Sessions and game pass sales are tracked on their own. You add a line wherever a player finishes one of your goals.

Full SDK docs
Luau
local Tixfall = require(game.ServerScriptService.Tixfall)

-- a player won a round
Tixfall.Complete(player, "win_round")

-- "play for 10 minutes" in one line
Tixfall.TrackPlaytime(10, "play_10m")

-- anything else you want counted
Tixfall.Track(player, "boss_killed", { boss = "Yeti" })
Output
[Tixfall] connected: Gun Tycoon is live in the Tixfall hub.

Questions

They open the Tixfall hub inside Roblox, pick your game and press Play. They earn rewards for the goals you set, like winning a round or reaching level 10.

Get players into your game

Adding a game takes a couple of minutes. We review it before it goes live.